Large City: Tshizambi Gíhm

Tshizambi Gíhm

Tshizambi Gíhm
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionRirutkvupz̄ok Moorland
Founded1441
Community LeaderLord Tshegaresm
Area254 km2 (101 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1308 m (4291 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population60002
Population Density236 people per km2 (594 people per mi2)
Town AuraWild Magic
Naming
Native nameTshizambi Gíhm
PronunciationTshiz /ˈambi/
Direct Translation[navy] [transport]
Translation[Not Yet Translated]

Tshizambi Gíhm (Tshiz /ˈambi/ [navy] [transport]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Tshizambi Gíhm is derived from the Sylvin language, as Tshizambi Gíhm was founded by Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō, who was culturaly Tauran.

Climate

Tshizambi Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Tshizambi Gíhm receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Tshizambi Gíhm covers an area of nearly 254 km2 (101 mi2), and an average elevation of 1308 m (4291 ft) above sea level.

Overview

Tshizambi Gíhm was founded durring the early 15th century in summer of the year 1441, by Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō. The establishment of Tshizambi Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Tshizambi Gíhm was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Tshizambi Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Tshizambi Gíhm is buildings are located arround a single broad cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Tshizambi Gíhm's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Looking around Tshizambi Gíhm you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Tshizambi Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Tshizambi Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tshizambi Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tshizambi Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tshizambi Gíhm's parks.

Tshizambi Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tshizambi Gíhm.

Tshizambi Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tshizambi Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tshizambi Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tshizambi Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tshizambi Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tshizambi Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tshizambi Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tshizambi Gíhm's public wards, blessings, and other arcane systems.

Tshizambi Gíhm has an Arcane Academy which provides higher education in the arcane sciences.

Tshizambi Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tshizambi Gíhm's grid is powered by a god's will and kindness.

Tshizambi Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Tshizambi Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Tshizambi Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Tshizambi Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tshizambi Gíhm's natural decorations nor waterways.

Tshizambi Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tshizambi Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tshizambi Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tshizambi Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tshizambi Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Tshizambi Gíhm birds speak prophesy.

The Ramidreju near Tshizambi Gíhm are known to be more aggressive than normal.

Tshizambi Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Invocation energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 116
  • Farmers: 166
  • Farm Laborer: 285
  • Hunters: 222
  • Milk Maids: 166
  • Ranchers: 77
  • Ranch Hands: 151
  • Shepherds: 166
    • Farmland: 241208 m2
    • Cattle and Similar Creatures: 15000
    • Poultry: 180006
    • Swine: 12000
    • Sheep: 600
    • Goats: 120
    • Horses, Mounts, and Beasts of Burden: 6000

Craftsmen

  • Arms and Toolmakers: 117
  • Blacksmiths: 139
  • Bookbinders: 75
  • Buckle-makers: 83
  • Cabinetmakers: 139
  • Candlemakers: 176
  • Carpenters: 210
  • Clothmakers: 153
  • Coach and Harness Makers: 63
  • Coopers: 150
  • Copper, Brass, Tin, Zinc, and Lead Workers: 82
  • Copyists: 59
  • Cutlers: 51
  • Fabricworkers: 139
  • Farrier: 444
  • Furriers: 39
  • Glassworkers: 260
  • Gunsmiths: 131
  • Harness-Makers: 58
  • Hatters: 118
  • Hosiery Workers: 43
  • Jewelers: 68
  • Leatherwrights: 153
  • Locksmiths: 60
  • Matchstick makers: 95
  • Musical Instrument Makers: 88
  • Painters, Structures and Fixtures: 77
  • Paper Workers: 86
  • Plasterers: 83
  • Pursemakers: 105
  • Roofers: 63
  • Ropemakers: 60
  • Rugmakers: 58
  • Saddlers: 103
  • Scabbardmakers: 129
  • Scalemakers: 63
  • Scientific, Surgical, and Optical Instrument Makers: 39
  • Sculptors, Structures and Fixtures: 58
  • Shoemakers: 58
  • Soap and Tallow Workers: 210
  • Tailors: 363
  • Tanners: 74
  • Upholsterers: 84
  • Watchmakers: 78
  • Weavers: 171
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 40
  • Arcana Sellers: 41
  • Beer-Sellers: 85
  • Booksellers: 93
  • Butchers: 157
  • Chandlers: 146
  • Chicken Butchers: 179
  • Entrepreneurs: 61
  • Fine Clothiers: 171
  • Fishmongers: 176
  • Florists: 37
  • Potion Sellers: 100
  • Resellers: 240
  • Spice Merchants: 80
  • Wine-sellers: 125
  • Wheelwright: 93
  • Woodsellers: 55

Service workers

  • Bakers: 315
  • Barbers: 292
  • Coachmen: 86
  • Cooks: 272
  • Doctors: 131
  • Gamekeepers: 95
  • Grooms: 51
  • Hairdressers: 200
  • Healers: 179
  • Housekeepers: 193
  • Housemaids: 315
  • House Stewards: 176
  • Inns: 57
  • Laundry maids: 111
  • Maidservants: 200
  • Nursery Maids: 111
  • Pastrycooks: 193
  • Restaurateur: 272
  • Tavern Keepers: 260

Specialized Laborer

  • Ashworkers: 83
  • Bleachers: 55
  • Chemical Workers: 33
  • Coal Heavers: 125
  • In-Town Couriers: 133
  • Long Haul Couriers: 139
  • Dockyard Workers: 113
  • Gas Workers: 28
  • Hay Merchants: 48
  • Leech Collectors: 164
  • Millers: 133
  • Miners: 130
  • Oilmen and Polishers: 89
  • Postmen: 127
  • Pure Finder: 77
  • Skinners: 176
  • Sugar Refiners: 34
  • Tosher: 96
  • Warehousemen: 214
  • Watercarriers: 134
  • Watermen, Bargemen, etc.: 162

Skilled Laborers

  • Accountants: 73
  • Alchemist: 88
  • Clerk: 120
  • Dentists: 61
  • Educators: 169
  • Engineers: 82
  • Gardeners: 60
  • Mages: 45
  • Plumbers: 65
  • Pharmacist: 73
  • Professors: 25
  • Scientists: 43
  • Wizards: 26

Civil Servants

  • Adventurers: 58
  • Bankers: 87
  • Civil Clerks: 127
  • Civic Iudex: 70
  • Consultants: 38
  • Exorcist: 133
  • Fixers: 74
  • Kami Clerk: 118
  • Landlords: 121
  • Lawyers: 71
  • Legend Keepers: 107
  • Militia Officers: 428
  • Monks, Monastic: 181
  • Monks, Civic: 222
  • Historian, Oral: 139
  • Historian, Textual: 67
  • Policemen, Sheriffs, etc.: 136
  • Priests: 260
  • Rangers: 84
  • Rat Catchers: 93
  • Scholars: 98
  • Spiritualist: 111
  • Slayers: 33
  • Storytellers: 196
  • Military Officers: 214

Cottage Industries

  • Brewers: 157
  • Comfort Services: 250
  • Enchanters: 69
  • Herbalists: 67
  • Jaminators: 193
  • Needleworkers: 193
  • Potters: 100
  • Preserve Makers: 193
  • Quilters: 88
  • Seamsters: 300
  • Spinners: 171
  • Tinker: 65
  • Weaver: 157

Artists

  • Actors: 63
  • Architects: 23
  • Bards: 89
  • Costumers: 36
  • Dancers: 74
  • Drafters: 38
  • Engravers: 47
  • Fine Furniture Carpenters: 28
  • Glaziers: 63
  • Inlayers: 56
  • Musicians: 171
  • Painters, Art: 30
  • Playwrights: 61
  • Sculptors, Art: 52
  • Wood Carvers: 214
  • Writers: 200

Produce Industries

  • Butter Churners: 230
  • Canners: 171
  • Cheesmakers: 187
  • Ice Merchants: 26
  • Millers: 125
  • Picklers: 107
  • Smokers: 75
  • Stockmakers: 68
  • Tobacconists: 90
  • Tallowmakers: 136

22777 of Tshizambi Gíhm's population work within a Foundational Occupation.

33025 of Tshizambi Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 4200 (7%) are noncontributers.

Points of Interest

Tshizambi Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Almost every community has some problem with bandits and highwaymen, but Tshizambi Gíhm is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Tshizambi Gíhm's local festivals commemorates this miracle.

History